Text size
Tetramia / character guide

Classes

Compare character specializations, read their stories, and explore the original fleet and character bonuses.

Mage

Mage class artwork
Class description
Mages are a superstition populace. Rather than spending their time inventing new technology they found out how to harness the magical energies of the universe. They are the only ones who can use magic. Mages cannot get new technology and all abilities cost MP. New magical abilities cost MP to research. For defensive abilities to be activated MP must be available. Weak against the Psionic and strong against spies.

Fleet modifiers

Per fleet level; standard bonuses shared by all classes are not shown.

Attack turns modifier per fleet level
0.05 turns
Lowest attainable attack turns
5 turns

Character modifiers

General bonuses per character level.

Research (RP) bonus
2%
Attack bonus
0.1%
Evade chance increase
0.005%
Resource bonus
0.05%
Money bonus
0.1%
Building defense (HP)
0.1%
Building attack bonus
0.1%
Capture time bonus
0.001 hours
Minimum capture time
2 hours
Movement speed bonus
0.1%
Population growth bonus
1%
Ship building speed bonus
0.5%

Diplomat

Diplomat class artwork
Class description
Diplomats have focused on developing their talents on the psychology of people. The results of this focus lead to various abilities. This is the only class that can make treaties and pacts for hexes. Normally only one fleet is allowed per hex. The diplomat can allow one hex to have multiple fleets from multiple people. Diplomats are essential for trade, only they can build trade centers that allow allies to trade. Also diplomats can trade with enemydiplomats. Weak against the elementals and strong against Psionic.

Fleet modifiers

Per fleet level; standard bonuses shared by all classes are not shown.

Attack turns modifier per fleet level
0.05 turns
Lowest attainable attack turns
5 turns

Character modifiers

General bonuses per character level.

Research (RP) bonus
0.1%
Attack bonus
0.1%
Evade chance increase
0.005%
Resource bonus
2%
Money bonus
3%
Building defense (HP)
0.5%
Building attack bonus
0.5%
Capture time bonus
0.001 hours
Minimum capture time
2 hours
Movement speed bonus
0.1%
Population growth bonus
1%
Ship building speed bonus
0.1%

Psionic

Psionic class artwork
Class description
Psionics have spent their time meditating and researching on methods to expand the power of the brain. This has left them with paranormal abilities. Psionics require RP to both research their abilities and to use them. For defensive abilities to be activated RP must be available. Weak against the diplomats and strong against mages.

Premium account required for this class

Fleet modifiers

Per fleet level; standard bonuses shared by all classes are not shown.

Attack turns modifier per fleet level
0.05 turns
Lowest attainable attack turns
5 turns

Character modifiers

General bonuses per character level.

Research (RP) bonus
4%
Attack bonus
0.5%
Evade chance increase
0.025%
Resource bonus
0.1%
Money bonus
0.1%
Building defense (HP)
0.1%
Building attack bonus
0.1%
Capture time bonus
0.001 hours
Minimum capture time
2.5 hours
Movement speed bonus
0.1%
Population growth bonus
0.1%
Ship building speed bonus
0.1%

Spy

Spy class artwork
Class description
A population trained on assassination and espionage. Spies can scout ahead for fleets, steal technology, sabotage, and learn the classes of other people. Weak against the mages and strong against warrior.

Fleet modifiers

Per fleet level; standard bonuses shared by all classes are not shown.

Attack turns modifier per fleet level
0.1 turns
Lowest attainable attack turns
4 turns

Character modifiers

General bonuses per character level.

Research (RP) bonus
0%
Attack bonus
0.1%
Evade chance increase
0.05%
Resource bonus
0.1%
Money bonus
0.1%
Building defense (HP)
0.1%
Building attack bonus
0.1%
Capture time bonus
0.001 hours
Minimum capture time
2 hours
Movement speed bonus
0.1%
Population growth bonus
0.1%
Ship building speed bonus
0.5%

Warrior

Warrior class artwork
Class description
Warriors are an aggressive class that have spent most of their time developing weapons and warfare tactics. Warriors gain the most powerful ships and can capture hexes the fastest. Weak against the spy and strong against elementals.

Fleet modifiers

Per fleet level; standard bonuses shared by all classes are not shown.

Attack turns modifier per fleet level
0.1 turns
Lowest attainable attack turns
2 turns

Character modifiers

General bonuses per character level.

Research (RP) bonus
0%
Attack bonus
1%
Evade chance increase
0.05%
Resource bonus
4%
Money bonus
0.1%
Building defense (HP)
1%
Building attack bonus
1%
Capture time bonus
0.1 hours
Minimum capture time
1 hours
Movement speed bonus
1%
Population growth bonus
0.05%
Ship building speed bonus
1%

Elementals

Elementals  class artwork
Class description
Elementals performed experiments on their genome and found by accident genes that allowed them to take different forms. They tend to like forms that look and have the abilities of elementals common in their fantasy books. This is where they get their name. Weak against the warriors and strong against diplomats.

Fleet modifiers

Per fleet level; standard bonuses shared by all classes are not shown.

Attack turns modifier per fleet level
0.1 turns
Lowest attainable attack turns
4 turns

Character modifiers

General bonuses per character level.

Research (RP) bonus
0.1%
Attack bonus
0.1%
Evade chance increase
0.005%
Resource bonus
0.1%
Money bonus
0.1%
Building defense (HP)
2%
Building attack bonus
1%
Capture time bonus
0.001 hours
Minimum capture time
2 hours
Movement speed bonus
0.1%
Population growth bonus
3%
Ship building speed bonus
0.1%