Game guide
Skill: Sabotage drives
Send 20 small ships to sabotage the drives on all the enemy fleet's ships. For 30 minutes every action the fleet takes cost one extra turn. Even giving the fleet an order, completed or not will drain a turn. 70% chance of success failure may cost the lives of some of the spies.
Historical action cost: 1 turn.
Check Mystics or Fleet Command to see if your class and chosen target are eligible. A listed effect must be confirmed in the game after submission.